#include // Include the OpenGL ES header #include #define GLM_FORCE_RADIANS #define GLM_FORCE_DEPTH_ZERO_TO_ONE #include #include #include void framebuffer_size_callback(GLFWwindow* window, int width, int height); int main() { if (!glfwInit()) { std::cerr << "Failed to initialize GLFW." << std::endl; return -1; } glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1); #ifdef __APPLE__ glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); #endif GLFWwindow* window = glfwCreateWindow(800, 600, "OpenGL window", nullptr, nullptr); if (window == NULL) { const char* description; int errorCode = glfwGetError(&description); std::cout << "Failed to create GLFW window. Error code: " << errorCode << ", Description: " << description << std::endl; glfwTerminate(); return -1; } glfwMakeContextCurrent(window); glViewport(0, 0, 800, 600); glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); glm::mat4 matrix; glm::vec4 vec; auto test = vec * matrix; while (!glfwWindowShouldClose(window)) { glClearColor(0.2f, 0.3f, 0.3f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); glfwPollEvents(); glfwSwapBuffers(window); } glfwDestroyWindow(window); glfwTerminate(); return 0; } void framebuffer_size_callback(GLFWwindow* window, int width, int height) { glViewport(0, 0, width, height); }