OpenGLTest/OpenGLTest/Form1.Designer.cs

69 lines
2.0 KiB
C#

namespace OpenGLTest
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
panel1=new Panel();
button1=new Button();
SuspendLayout();
//
// panel1
//
panel1.Location=new Point(12, 12);
panel1.Name="panel1";
panel1.Size=new Size(1362, 796);
panel1.TabIndex=0;
//
// button1
//
button1.Location=new Point(1380, 12);
button1.Name="button1";
button1.Size=new Size(112, 34);
button1.TabIndex=1;
button1.Text="button1";
button1.UseVisualStyleBackColor=true;
button1.Click+=button1_Click;
//
// Form1
//
AutoScaleDimensions=new SizeF(10F, 25F);
AutoScaleMode=AutoScaleMode.Font;
ClientSize=new Size(1601, 870);
Controls.Add(button1);
Controls.Add(panel1);
Name="Form1";
Text="Form1";
ResumeLayout(false);
}
#endregion
private Panel panel1;
private Button button1;
}
}